automata/web/root/src/controls.ts

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import { bus } from "./bus.ts";
const togglePhysicsBtn = document.getElementById(
"togglePhysics",
) as HTMLButtonElement;
const resetLayoutBtn = document.getElementById(
"resetLayout",
) as HTMLButtonElement;
const playPauseBtn = document.getElementById(
"playPauseSim",
) as HTMLButtonElement;
const stepBtn = document.getElementById("stepSim") as HTMLButtonElement;
const speedSlider = document.getElementById("speedSim") as HTMLInputElement;
const speedLabel = document.getElementById("speedSimLabel") as HTMLSpanElement;
const reloadSimBtn = document.getElementById("reloadSim") as HTMLButtonElement;
const clearSimBtn = document.getElementById("clearSim") as HTMLButtonElement;
bus.on("controls/physics", ({ enabled }) => {
togglePhysicsBtn.classList.toggle("active", enabled);
togglePhysicsBtn.textContent = enabled ? "Physics: ON" : "Physics: OFF";
});
togglePhysicsBtn.onclick = () => {
const enabled = !togglePhysicsBtn.classList.contains("active");
bus.emit("controls/physics", { enabled });
};
bus.emit("controls/physics", {
enabled: togglePhysicsBtn.classList.contains("active"),
});
resetLayoutBtn.onclick = () => bus.emit("controls/reset_network", undefined);
clearSimBtn.onclick = () => bus.emit("controls/clear_simulation", undefined);
stepBtn.onclick = () => {
bus.emit("controls/step_simulation", undefined);
};
reloadSimBtn.onclick = () => bus.emit("controls/reload_simulation", undefined);
function updateButtons() {
stepBtn.disabled = !simulation_active || running;
playPauseBtn.disabled = !simulation_active;
clearSimBtn.disabled = !simulation_active;
}
bus.on("controls/reload_simulation", (_) => {
if (running) setRunning(false);
updateButtons();
});
bus.on("automata/sim/update", ({ simulation }) => {
simulation_active = !!simulation;
if (!simulation) {
if (running) setRunning(false);
}
updateButtons();
});
bus.on("automata/sim/after_step", ({ result }) => {
if (result !== "pending") {
if (running) setRunning(false);
}
});
let simulation_active = false;
let running = false;
let timer: number | null = null;
// speed slider is "steps per second"
function getStepsPerSecond() {
return Math.max(1, Math.min(60, Number(speedSlider.value) || 10));
}
function updateSpeedUI() {
speedLabel.textContent = `${getStepsPerSecond()}×`;
}
updateSpeedUI();
speedSlider.addEventListener("input", () => {
updateSpeedUI();
if (running) restartTimer();
});
function stopTimer() {
if (timer !== null) {
clearInterval(timer);
timer = null;
}
}
function restartTimer() {
stopTimer();
const sps = getStepsPerSecond();
const intervalMs = Math.round(1000 / sps);
timer = globalThis.window.setInterval(() => {
bus.emit("controls/step_simulation", undefined);
}, intervalMs);
}
function setRunning(on: boolean) {
running = on;
playPauseBtn.textContent = running ? "⏸ Pause" : "▶ Play";
playPauseBtn.classList.toggle("btn-primary", !running);
playPauseBtn.classList.toggle("btn-secondary", running);
// Disable step while running (optional, but feels nice)
stepBtn.disabled = running;
if (running) restartTimer();
else stopTimer();
}
playPauseBtn.onclick = () => setRunning(!running);