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10 lines
218 B
Rust
10 lines
218 B
Rust
// pub struct TransitionTable {
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// initial: State,
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// state_names: Vec<String>,
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// // transitions: Vec<SymbolMap<State>>,
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// final_states: Vec<bool>,
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// }
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// pub struct DFA {
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// state: State,
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// }
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