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https://github.com/ParkerTenBroeck/automata.git
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simulation
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parent
22ef009122
commit
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2 changed files with 146 additions and 67 deletions
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@ -1,4 +1,4 @@
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import { updateVisualization } from "./visualizer.ts";
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import { network, updateVisualization } from "./visualizer.ts";
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export type Machine = Fa | Pda | Tm;
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@ -203,21 +203,58 @@ export type Tm = {
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edges: Map<string, Edge[]>;
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};
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export type FaState = {
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state: State;
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position: number;
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export type SimStepResult = "pending" | "accept" | "reject";
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export class FaState {
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readonly state: State;
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false;
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private repr!: string;
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constructor(state: State, position: number, input: string){
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this.state=state;
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this.position=position;
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this.input = input;
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}
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toString(): string{
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if(!this.repr) this.repr = this.state + " " + this.position;
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return this.repr
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}
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};
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export class FaSim {
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step(): string {
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return "";
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current_states: Map<string, FaState[]> = new Map();
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accepted: FaState[] = []
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step(): SimStepResult {
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return "pending";
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}
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}
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export type PdaState = {
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state: State;
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stack: Symbol[];
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position: number;
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export class PdaState {
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readonly state: State;
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readonly stack: Symbol[];
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false
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private repr!: string;
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constructor(state: State, stack: Symbol[], position: number, input: string){
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this.state=state;
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this.stack=stack;
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this.position=position;
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this.input = input;
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}
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toString(): string{
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if(!this.repr) this.repr = this.state + " [" + this.stack + "]" + " " + this.position;
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return this.repr
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}
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};
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export class PdaSim {
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@ -225,28 +262,43 @@ export class PdaSim {
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paths: PdaState[];
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input: string;
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current_states: Map<string, PdaState[]> = new Map();
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accepted: PdaState[] = []
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constructor(machine: Pda, input: string) {
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this.machine = machine;
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this.paths = [{
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state: machine.initial_state,
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stack: [machine.initial_stack],
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position: 0,
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}];
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this.paths = [new PdaState(machine.initial_state, [machine.initial_stack], 0, input)];
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this.current_states.set(machine.initial_state, [this.paths[0]])
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this.input = input;
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}
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step(): string {
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const paths = [];
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console.log(this.paths);
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step(): SimStepResult {
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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const paths: PdaState[] = [];
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this.current_states.clear();
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const push = (state: PdaState) => {
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paths.push(state);
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if (!this.current_states.has(state.state)) this.current_states.set(state.state, []);
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this.current_states.get(state.state)?.push(state);
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if (
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state.position == this.input.length && this.machine.final_states &&
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this.machine.final_states.has(state.state)
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state.position == this.input.length && !this.machine.final_states &&
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state.stack.length == 1 && state.stack[0] == this.machine.initial_stack
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) {
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// @ts-expect-error sillllyyyy
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state.accepted = true
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this.accepted.push(state);
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}
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};
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for (const path of this.paths) {
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if (
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path.position == this.input.length && this.machine.final_states &&
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this.machine.final_states.has(path.state)
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) return "accept";
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if (
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path.position == this.input.length && !this.machine.final_states &&
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path.stack.length == 1 && path.stack[0] == this.machine.initial_stack
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) return "accept";
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const stack = path.stack.pop()!;
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const letter_map = this.machine.transitions_components.get(path.state)
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@ -254,11 +306,7 @@ export class PdaSim {
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if (!letter_map) continue;
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for (const to of letter_map.get(null) ?? []) {
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paths.push({
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state: to.state,
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position: path.position,
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stack: path.stack.concat(to.stack),
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});
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push(new PdaState(to.state, path.stack.concat(to.stack), path.position, this.input));
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}
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if (path.position >= this.input.length) continue;
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@ -266,19 +314,51 @@ export class PdaSim {
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const char = this.input.charAt(path.position);
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for (const to of letter_map.get(char) ?? []) {
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paths.push({
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state: to.state,
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position: path.position + 1,
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stack: path.stack.concat(to.stack),
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});
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push(new PdaState(to.state, path.stack.concat(to.stack), path.position+1, this.input));
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}
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}
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this.paths = paths;
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return paths.length == 0 ? "reject" : "pending";
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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return "pending"
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}
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}
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export type Sim = FaSim | PdaSim | null
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export class TmState{
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readonly state: State;
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readonly tape: Symbol[];
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false
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private repr!: string;
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constructor(state: State, tape: Symbol[], position: number, input: string){
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this.state=state;
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this.tape = tape;
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this.position=position;
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this.input = input;
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}
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toString(): string{
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if(!this.repr) this.repr = this.state + " " + this.position;
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return this.repr
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}
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}
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export class TmSim {
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current_states: Map<string, TmState[]> = new Map();
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accepted: TmState[] = []
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step(): SimStepResult {
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return "pending"
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}
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}
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export type Sim = FaSim | PdaSim | TmSim | null
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export let sim: Sim = null;
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export let automaton: Machine = {
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@ -298,6 +378,7 @@ export function clearSimulation(){
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export function setSimulation(sim_: Sim){
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sim = sim_;
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network.redraw()
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}
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export function setAutomaton(auto: Machine) {
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@ -323,6 +404,7 @@ export function stepSimulation(): void {
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if (sim) {
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console.log(sim.step());
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}
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network.redraw()
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}
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export function resetSimulation(): void {
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@ -330,7 +412,7 @@ export function resetSimulation(): void {
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case "fa":
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break;
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case "pda":
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setSimulation(new PdaSim(automaton as Pda, "aabb"));
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setSimulation(new PdaSim(automaton as Pda, "aabbaabbaa"));
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break;
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case "tm":
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break;
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@ -2,9 +2,7 @@
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// deno-lint-ignore no-import-prefix
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import * as vis from "npm:vis-network/standalone";
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import { StateEffect } from "npm:@codemirror/state";
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import { automaton, Machine, setAutomaton } from "./automata.ts";
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import { getText } from "./editor.ts";
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import { automaton, setAutomaton, sim } from "./automata.ts";
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export const nodes = new vis.DataSet<vis.Node>();
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export const edges = new vis.DataSet<vis.Edge>();
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@ -298,7 +296,7 @@ function renderNode({
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const isFinal = automaton.final_states
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? automaton.final_states.has(id)
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: false;
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const isActive = false;
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const isActive = sim?sim.current_states.has(id):false;
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const fill = selected ? t.bg_2 : hover ? t.bg_1 : t.bg_0;
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const stroke = isActive ? t.current_node_border : t.node_border;
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@ -340,34 +338,33 @@ function renderNode({
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drawInitialArrow(ctx, x, y, r, t.edge);
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}
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// const badgeText = "bleh\npee";
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// if (badgeText) {
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// const lines = badgeText.split("\n").slice(0, 3);
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// const padX = 8;
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// const padY = 6;
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// const lineH = 14;
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if (isActive) {
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const paths = sim?.current_states.get(id)!;
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const padX = 8;
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const padY = 6;
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const lineH = 14;
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// let w = 0;
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// for (const ln of lines) w = Math.max(w, ctx.measureText(ln).width);
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// const boxW = w + padX * 2;
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// const boxH = lines.length * lineH + padY * 2;
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let w = 0;
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for (const ln of paths) w = Math.max(w, ctx.measureText(ln.toString()).width);
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const boxW = w + padX * 2;
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const boxH = paths.length * lineH + padY * 2;
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// const bx = x - boxW / 2;
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// const by = y - r - 12 - boxH;
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const bx = x - boxW / 2;
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const by = y - r - 12 - boxH;
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// ctx.fillStyle = t.bg_1;
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// ctx.strokeStyle = t.bg_2;
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// ctx.lineWidth = 1;
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// roundRect(ctx, bx, by, boxW, boxH, 8);
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// ctx.fill();
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// ctx.stroke();
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ctx.fillStyle = t.bg_1;
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ctx.strokeStyle = t.bg_2;
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ctx.lineWidth = 1;
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roundRect(ctx, bx, by, boxW, boxH, 8);
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ctx.fill();
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ctx.stroke();
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// ctx.fillStyle = t.fg_0;
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// ctx.textBaseline = "top";
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// for (let i = 0; i < lines.length; i++) {
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// ctx.fillText(lines[i], x, by + padY + i * lineH);
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// }
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// }
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ctx.textBaseline = "top";
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for (let i = 0; i < paths.length; i++) {
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ctx.fillStyle = paths[i].accepted?t.current_node_border:t.fg_0;
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ctx.fillText(paths[i].toString(), x, by + padY + i * lineH);
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}
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}
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const node: vis.Node = nodes.get(id)!;
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const physicsOff = node.physics === false;
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