mirror of
https://github.com/ParkerTenBroeck/automata.git
synced 2026-06-07 05:28:45 -04:00
moved frontend to event driven bus, added more simulation stuff
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parent
c7309a75d9
commit
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17 changed files with 767 additions and 493 deletions
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@ -1,8 +1,6 @@
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import { network, updateVisualization } from "./visualizer.ts";
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export type Machine = Fa | Pda | Tm;
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export function machine_from_json(json: string): Machine {
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export function parse_machine_from_json(json: string): Machine {
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const machine: Machine = JSON.parse(json);
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machine.states = new Map(Object.entries(machine.states));
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@ -202,219 +200,3 @@ export type Tm = {
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edges: Map<string, Edge[]>;
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};
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export type SimStepResult = "pending" | "accept" | "reject";
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export class FaState {
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readonly state: State;
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false;
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private repr!: string;
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constructor(state: State, position: number, input: string){
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this.state=state;
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this.position=position;
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this.input = input;
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}
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toString(): string{
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if(!this.repr) this.repr = this.state + " " + this.position;
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return this.repr
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}
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};
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export class FaSim {
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current_states: Map<string, FaState[]> = new Map();
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accepted: FaState[] = []
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step(): SimStepResult {
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return "pending";
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}
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}
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export class PdaState {
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readonly state: State;
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readonly stack: Symbol[];
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false
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private repr!: string;
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constructor(state: State, stack: Symbol[], position: number, input: string){
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this.state=state;
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this.stack=stack;
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this.position=position;
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this.input = input;
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}
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toString(): string{
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if(!this.repr) this.repr = this.state + " [" + this.stack + "]" + " " + this.position;
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return this.repr
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}
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};
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export class PdaSim {
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machine: Pda;
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paths: PdaState[];
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input: string;
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current_states: Map<string, PdaState[]> = new Map();
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accepted: PdaState[] = []
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constructor(machine: Pda, input: string) {
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this.machine = machine;
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this.paths = [new PdaState(machine.initial_state, [machine.initial_stack], 0, input)];
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this.current_states.set(machine.initial_state, [this.paths[0]])
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this.input = input;
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}
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step(): SimStepResult {
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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const paths: PdaState[] = [];
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this.current_states.clear();
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const push = (state: PdaState) => {
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paths.push(state);
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if (!this.current_states.has(state.state)) this.current_states.set(state.state, []);
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this.current_states.get(state.state)?.push(state);
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if (
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state.position == this.input.length && this.machine.final_states &&
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this.machine.final_states.has(state.state)
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state.position == this.input.length && !this.machine.final_states &&
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state.stack.length == 1 && state.stack[0] == this.machine.initial_stack
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) {
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// @ts-expect-error sillllyyyy
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state.accepted = true
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this.accepted.push(state);
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}
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};
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for (const path of this.paths) {
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const stack = path.stack.pop()!;
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const letter_map = this.machine.transitions_components.get(path.state)
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?.get(stack);
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if (!letter_map) continue;
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for (const to of letter_map.get(null) ?? []) {
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push(new PdaState(to.state, path.stack.concat(to.stack), path.position, this.input));
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}
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if (path.position >= this.input.length) continue;
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const char = this.input.charAt(path.position);
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for (const to of letter_map.get(char) ?? []) {
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push(new PdaState(to.state, path.stack.concat(to.stack), path.position+1, this.input));
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}
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}
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this.paths = paths;
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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return "pending"
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}
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}
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export class TmState{
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readonly state: State;
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readonly tape: Symbol[];
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false
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private repr!: string;
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constructor(state: State, tape: Symbol[], position: number, input: string){
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this.state=state;
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this.tape = tape;
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this.position=position;
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this.input = input;
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}
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toString(): string{
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if(!this.repr) this.repr = this.state + " " + this.position;
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return this.repr
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}
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}
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export class TmSim {
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current_states: Map<string, TmState[]> = new Map();
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accepted: TmState[] = []
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step(): SimStepResult {
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return "pending"
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}
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}
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export type Sim = FaSim | PdaSim | TmSim | null
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export let sim: Sim = null;
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export let automaton: Machine = {
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type: "fa",
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alphabet: new Map(),
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final_states: new Map(),
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initial_state: "",
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states: new Map(),
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transitions: new Map(),
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transitions_components: new Map(),
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edges: new Map(),
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};
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export function clearSimulation(){
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setSimulation(null);
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}
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export function setSimulation(sim_: Sim){
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sim = sim_;
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network.redraw()
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}
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export function setAutomaton(auto: Machine) {
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automaton = auto;
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sim = null;
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updateVisualization()
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}
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export function clearAutomaton() {
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setAutomaton({
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type: "fa",
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alphabet: new Map(),
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final_states: new Map(),
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initial_state: "",
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states: new Map(),
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transitions: new Map(),
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transitions_components: new Map(),
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edges: new Map(),
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});
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}
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export function stepSimulation(): void {
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if (sim) {
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console.log(sim.step());
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}
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network.redraw()
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}
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export function resetSimulation(): void {
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switch (automaton.type) {
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case "fa":
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break;
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case "pda":
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setSimulation(new PdaSim(automaton as Pda, "aabbaabbaa"));
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break;
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case "tm":
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break;
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}
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}
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