mirror of
https://github.com/ParkerTenBroeck/automata.git
synced 2026-06-07 05:28:45 -04:00
tm simulation, simulation code cleanup
This commit is contained in:
parent
7f519cd7f3
commit
2a777f3198
8 changed files with 460 additions and 266 deletions
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@ -3,12 +3,11 @@ use std::collections::HashSet;
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use super::*;
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use crate::{
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delta_lower, dual_struct_serde,
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loader::{
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delta_lower, dual_struct_serde, gamma_upper, loader::{
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BLANK_SYMBOL, Context, INITIAL_STATE, Spanned,
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ast::{self, Symbol as Sym},
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log::LogSink,
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},
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}
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};
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dual_struct_serde! {
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#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash)]
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@ -23,8 +22,11 @@ dual_struct_serde! {
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#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub enum Direction {
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#[serde(rename = "<")]
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Left,
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#[serde(rename = ">")]
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Right,
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#[serde(rename = "_")]
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None,
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}
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@ -185,7 +187,7 @@ impl<'a, 'b> TmCompiler<'a, 'b> {
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use ast::TopLevel as TL;
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match element {
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TL::Item(S("Q", _), list) => self.compile_states(list, span),
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TL::Item(S(delta_lower!(pat), _), list) => self.compile_symbols(list, span),
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TL::Item(S(gamma_upper!(pat), _), list) => self.compile_symbols(list, span),
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TL::Item(S("F", _), list) => self.compile_final_states(list, span),
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TL::Item(S(INITIAL_STATE, _), item) => self.compile_initial_state(item, span),
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TL::Item(S(BLANK_SYMBOL, _), item) => self.compile_blank_symbol(item, span),
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@ -335,11 +337,11 @@ impl<'a, 'b> TmCompiler<'a, 'b> {
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.emit_error("blank symbol already set", top_level)
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.emit_help("previously defined here", previous);
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}
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if self.states.contains_key(&State(ident)) {
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if self.symbols.contains_key(&Symbol(ident)) {
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self.blank_symbol = Some((Symbol(ident), top_level))
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} else {
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self.ctx
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.emit_error("blank symbol not defined as a state", src_d);
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.emit_error("blank symbol not defined as a symbol", src_d);
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}
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}
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_ => _ = self.ctx.emit_error("expected ident", src_d),
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@ -100,11 +100,11 @@ export type State = string;
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export type Symbol = string;
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export type Letter = string;
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export type Span = [number, number];
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export type Span = readonly [number, number];
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export type StateInfo = { definition: Span };
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export type LetterInfo = { definition: Span };
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export type SymbolInfo = { definition: Span };
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export type StateInfo = { readonly definition: Span };
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export type LetterInfo = { readonly definition: Span };
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export type SymbolInfo = { readonly definition: Span };
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export type FaTransFrom = {
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state: State;
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@ -112,16 +112,16 @@ export type FaTransFrom = {
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};
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export type FaTransTo = {
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state: State;
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readonly state: State;
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transition: Span;
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function: Span;
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readonly transition: Span;
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readonly function: Span;
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};
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export type Edge = {
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repr: string;
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function: Span;
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transition: Span;
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readonly repr: string;
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readonly function: Span;
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readonly transition: Span;
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};
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export type Fa = {
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@ -139,17 +139,17 @@ export type Fa = {
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};
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export type PdaTransFrom = {
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state: State;
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letter: Letter | null;
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symbol: Symbol;
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readonly state: State;
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readonly letter: Letter | null;
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readonly symbol: Symbol;
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};
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export type PdaTransTo = {
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state: State;
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stack: Symbol[];
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readonly state: State;
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readonly stack: readonly Symbol[];
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transition: Span;
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function: Span;
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readonly transition: Span;
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readonly function: Span;
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};
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export type Pda = {
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@ -172,17 +172,17 @@ export type Pda = {
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};
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export type TmTransFrom = {
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state: State;
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symbol: Symbol;
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readonly state: State;
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readonly symbol: Symbol;
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};
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export type TmTransTo = {
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state: State;
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symbol: Symbol;
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direction: "L" | "R" | "N";
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readonly state: State;
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readonly symbol: Symbol;
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readonly direction: "<" | ">" | "_";
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transition: Span;
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function: Span;
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readonly transition: Span;
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readonly function: Span;
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};
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export type Tm = {
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@ -163,6 +163,30 @@ d(q0, epsilon, B) = { (q1, B) }
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d(q1, a, A) = { (q1, epsilon) }
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d(q1, b, B) = { (q1, epsilon) }`,
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),
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new Example("TM", "a^nb^n",
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`// accepts all strings on {a,b}+ of the form anbn
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type = TM
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Q = { q0, q1, q2, q3, q4 } // set of internal states
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F = { q4 } // set of final states
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T = { a, b, X, Y, B } // tape alphabet
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B = B // the blank symbol (tape initializer symbol)
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q0 = q0 // initial state
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d(q0,a)=(q1,x,R)
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d(q1,a)=(q1,a,R)
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d(q1,Y)=(q1,y,R)
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d(q1,b)=(q2,y,L)
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d(q2,Y)=(q2,y,L)
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d(q2,a)=(q2,a,L)
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d(q2,X)=(q0,x,R)
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d(q0,Y)=(q3,y,R)
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d(q3,Y)=(q3,y,R)
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d(q3,B)=(q4,B,R)
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`)
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];
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const CATEGORY_ORDER: Category[] = [
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@ -1,14 +1,21 @@
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import { bus } from "./bus.ts";
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import type {
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Fa,
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Machine,
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Fa,
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Pda,
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State,
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Symbol,
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Tm,
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} from "./automata.ts";
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import {parse_machine_from_json} from "./automata.ts";
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import { FaSim } from "./simulation/fa.ts";
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export { FaSim } from "./simulation/fa.ts";
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import { PdaSim } from "./simulation/pda.ts";
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export { PdaSim } from "./simulation/pda.ts";
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import { TmSim } from "./simulation/tm.ts";
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export { TmSim } from "./simulation/tm.ts";
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export type SimStepResult = "pending" | "accept" | "reject";
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export type Sim = FaSim | PdaSim | TmSim;
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@ -93,234 +100,3 @@ bus.on("automata/sim/after_step", ({result}) => {
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}
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});
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export class FaState {
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readonly state: State;
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false;
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private repr!: string;
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constructor(state: State, position: number, input: string) {
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this.state = state;
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this.position = position;
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this.input = input;
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}
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toString(): string {
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if (!this.repr) {
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this.repr = this.state + " >" + this.input.substring(this.position);
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}
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return this.repr;
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}
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}
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export class FaSim {
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machine: Fa;
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paths: FaState[];
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input: string;
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current_states: Map<string, FaState[]> = new Map();
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accepted: FaState[] = [];
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constructor(machine: Fa, input: string) {
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this.machine = machine;
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this.paths = [new FaState(machine.initial_state, 0, input)];
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this.current_states.set(machine.initial_state, [this.paths[0]]);
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this.input = input;
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}
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step(): SimStepResult {
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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const paths: FaState[] = [];
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this.current_states.clear();
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const push = (state: FaState) => {
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paths.push(state);
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if (!this.current_states.has(state.state)) {
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this.current_states.set(state.state, []);
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}
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this.current_states.get(state.state)?.push(state);
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if (
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state.position == this.input.length &&
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this.machine.final_states.has(state.state)
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) {
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// @ts-expect-error sillllyyyy
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state.accepted = true;
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this.accepted.push(state);
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}
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};
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for (const path of this.paths) {
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const letter_map = this.machine.transitions_components.get(path.state)!;
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if (!letter_map) continue;
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for (const to of letter_map.get(null) ?? []) {
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push(new FaState(to.state, path.position, this.input));
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}
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if (path.position >= this.input.length) continue;
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const char = this.input.charAt(path.position);
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for (const to of letter_map.get(char) ?? []) {
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push(new FaState(to.state, path.position + 1, this.input));
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}
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}
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this.paths = paths;
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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return "pending";
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}
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}
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export class PdaState {
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readonly state: State;
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readonly stack: Symbol[];
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false;
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private repr!: string;
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constructor(state: State, stack: Symbol[], position: number, input: string) {
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this.state = state;
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this.stack = stack;
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this.position = position;
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this.input = input;
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}
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toString(): string {
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if (!this.repr) {
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this.repr = this.state + " [" + this.stack + "]" + " >" +
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this.input.substring(this.position);
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}
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return this.repr;
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}
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}
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export class PdaSim {
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machine: Pda;
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paths: PdaState[];
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input: string;
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current_states: Map<string, PdaState[]> = new Map();
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accepted: PdaState[] = [];
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constructor(machine: Pda, input: string) {
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this.machine = machine;
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this.paths = [
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new PdaState(machine.initial_state, [machine.initial_stack], 0, input),
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];
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this.current_states.set(machine.initial_state, [this.paths[0]]);
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this.input = input;
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}
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step(): SimStepResult {
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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const paths: PdaState[] = [];
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this.current_states.clear();
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const push = (state: PdaState) => {
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paths.push(state);
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if (!this.current_states.has(state.state)) {
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this.current_states.set(state.state, []);
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}
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this.current_states.get(state.state)?.push(state);
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if (
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state.position == this.input.length && this.machine.final_states &&
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this.machine.final_states.has(state.state) ||
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state.position == this.input.length && !this.machine.final_states &&
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state.stack.length == 1 &&
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state.stack[0] == this.machine.initial_stack
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) {
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// @ts-expect-error sillllyyyy
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state.accepted = true;
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this.accepted.push(state);
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}
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};
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for (const path of this.paths) {
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const stack = path.stack.pop()!;
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const letter_map = this.machine.transitions_components.get(path.state)
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?.get(stack);
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if (!letter_map) continue;
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for (const to of letter_map.get(null) ?? []) {
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push(
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new PdaState(
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to.state,
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path.stack.concat(to.stack),
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path.position,
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this.input,
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),
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);
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}
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if (path.position >= this.input.length) continue;
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const char = this.input.charAt(path.position);
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for (const to of letter_map.get(char) ?? []) {
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push(
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new PdaState(
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to.state,
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path.stack.concat(to.stack),
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path.position + 1,
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this.input,
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),
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);
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}
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}
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this.paths = paths;
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if (this.paths.length == 0) return "reject";
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if (this.accepted.length != 0) return "accept";
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return "pending";
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}
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}
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export class TmState {
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readonly state: State;
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readonly tape: Symbol[];
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readonly position: number;
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readonly input: string;
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readonly accepted: boolean = false;
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private repr!: string;
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constructor(state: State, tape: Symbol[], position: number, input: string) {
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this.state = state;
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this.tape = tape;
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this.position = position;
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this.input = input;
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}
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toString(): string {
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if (!this.repr) this.repr = this.state + " " + this.position;
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return this.repr;
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}
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}
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export class TmSim {
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machine: Tm;
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input: string;
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current_states: Map<string, TmState[]> = new Map();
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accepted: TmState[] = [];
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constructor(machine: Tm, input: string) {
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this.machine = machine;
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this.input = input;
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}
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step(): SimStepResult {
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return "pending";
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}
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}
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117
web/root/src/simulation/fa.ts
Normal file
117
web/root/src/simulation/fa.ts
Normal file
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@ -0,0 +1,117 @@
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import type {
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Fa,
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FaTransTo,
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State,
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} from "../automata.ts";
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import { SimStepResult } from "../simulation.ts";
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export type FaState = {
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readonly state: State;
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readonly position: number;
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readonly accepted: boolean;
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readonly repr: string;
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readonly path: readonly FaTransTo[];
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};
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type Initializer<T> = { -readonly [P in keyof T]?: T[P] | undefined };
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export class FaSim {
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readonly machine: Fa;
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readonly input: string;
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paths: FaState[] = [];
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current_states: Map<string, FaState[]> = new Map();
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accepted: FaState[] = [];
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rejected: FaState[] = [];
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constructor(machine: Fa, input: string) {
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this.machine = machine;
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this.input = input;
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this.initial();
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}
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private accept(state: Initializer<FaState>): boolean {
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const pos = state.position ?? 0;
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const st = state.state!;
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return pos === this.input.length && this.machine.final_states.has(st);
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}
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private init_state(state: Initializer<FaState>) {
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state.position ??= 0;
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state.accepted = this.accept(state);
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state.repr = state.state + " >" + this.input.substring(state.position);
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const frozen = state as FaState;
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if (frozen.accepted) this.accepted.push(frozen);
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this.paths.push(frozen);
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if (!this.current_states.has(frozen.state)) {
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this.current_states.set(frozen.state, []);
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}
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this.current_states.get(frozen.state)!.push(frozen);
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}
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private initial() {
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const state: Initializer<FaState> = {
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state: this.machine.initial_state,
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position: 0,
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path: [],
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};
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this.init_state(state);
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}
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private transition(from: FaState, to: FaTransTo, consume: boolean) {
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const state: Initializer<FaState> = {
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state: to.state,
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position: from.position + (consume ? 1 : 0),
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path: from.path.concat([to]),
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};
|
||||
|
||||
this.init_state(state);
|
||||
}
|
||||
|
||||
step(): SimStepResult {
|
||||
if (this.accepted.length !== 0) return "accept";
|
||||
if (this.paths.length === 0) return "reject";
|
||||
|
||||
const paths = this.paths;
|
||||
this.paths = [];
|
||||
this.current_states.clear();
|
||||
|
||||
for (const from of paths) {
|
||||
const letterMap = this.machine.transitions_components.get(from.state);
|
||||
|
||||
if (!letterMap) {
|
||||
this.rejected.push(from);
|
||||
continue;
|
||||
}
|
||||
|
||||
// epsilon transitions
|
||||
const eps = letterMap.get(null) ?? [];
|
||||
for (const to of eps) this.transition(from, to, false);
|
||||
|
||||
// consuming transitions
|
||||
if (from.position >= this.input.length) {
|
||||
if (eps.length === 0) this.rejected.push(from);
|
||||
continue;
|
||||
}
|
||||
|
||||
const ch = this.input.charAt(from.position);
|
||||
const trs = letterMap.get(ch) ?? [];
|
||||
for (const to of trs) this.transition(from, to, true);
|
||||
|
||||
if (eps.length === 0 && trs.length === 0) {
|
||||
this.rejected.push(from);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.accepted.length !== 0) return "accept";
|
||||
if (this.paths.length === 0) return "reject";
|
||||
return "pending";
|
||||
}
|
||||
}
|
||||
146
web/root/src/simulation/pda.ts
Normal file
146
web/root/src/simulation/pda.ts
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
import type {
|
||||
Pda,
|
||||
PdaTransTo,
|
||||
State,
|
||||
Symbol
|
||||
} from "../automata.ts";
|
||||
import { SimStepResult } from "../simulation.ts";
|
||||
|
||||
export type PdaState = {
|
||||
readonly state: State;
|
||||
readonly stack: Symbol[];
|
||||
readonly position: number;
|
||||
|
||||
readonly accepted: boolean;
|
||||
readonly repr: string;
|
||||
|
||||
readonly path: readonly PdaTransTo[];
|
||||
};
|
||||
|
||||
type Initializer<T> = { -readonly [P in keyof T]?: T[P] | undefined };
|
||||
|
||||
export class PdaSim {
|
||||
readonly machine: Pda;
|
||||
readonly input: string;
|
||||
|
||||
paths: PdaState[] = [];
|
||||
current_states: Map<string, PdaState[]> = new Map();
|
||||
accepted: PdaState[] = [];
|
||||
rejected: PdaState[] = [];
|
||||
|
||||
constructor(machine: Pda, input: string) {
|
||||
this.machine = machine;
|
||||
this.input = input;
|
||||
this.initial();
|
||||
}
|
||||
|
||||
private accept(state: Initializer<PdaState>): boolean {
|
||||
const pos = state.position ?? 0;
|
||||
const st = state.state!;
|
||||
const stack = state.stack ?? [];
|
||||
|
||||
//accept by final state
|
||||
if (pos === this.input.length && this.machine.final_states && this.machine.final_states.has(st)) {
|
||||
return true;
|
||||
}
|
||||
//accept by empty stack
|
||||
if (pos === this.input.length && !this.machine.final_states && stack.length === 1 && stack[0] === this.machine.initial_stack) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private init_state(state: Initializer<PdaState>) {
|
||||
state.stack ??= [this.machine.initial_stack];
|
||||
state.position ??= 0;
|
||||
|
||||
state.accepted = this.accept(state);
|
||||
state.repr = state.state + " [" + state.stack.join(",") + "] >" + this.input.substring(state.position);
|
||||
|
||||
const frozen = state as PdaState;
|
||||
|
||||
if (frozen.accepted) this.accepted.push(frozen);
|
||||
this.paths.push(frozen);
|
||||
|
||||
if (!this.current_states.has(frozen.state)) {
|
||||
this.current_states.set(frozen.state, []);
|
||||
}
|
||||
this.current_states.get(frozen.state)!.push(frozen);
|
||||
}
|
||||
|
||||
private initial() {
|
||||
const state: Initializer<PdaState> = {
|
||||
state: this.machine.initial_state,
|
||||
stack: [this.machine.initial_stack],
|
||||
position: 0,
|
||||
path: [],
|
||||
};
|
||||
|
||||
this.init_state(state);
|
||||
}
|
||||
|
||||
private transition(from: PdaState, to: PdaTransTo, consume: boolean) {
|
||||
const stackCopy = from.stack.slice(0, from.stack.length - 1); // pop off top
|
||||
const nextStack = stackCopy.concat(to.stack);
|
||||
if (nextStack.length == 0) {
|
||||
this.rejected.push(from)
|
||||
return;
|
||||
}
|
||||
|
||||
const state: Initializer<PdaState> = {
|
||||
state: to.state,
|
||||
stack: nextStack,
|
||||
position: from.position + (consume ? 1 : 0),
|
||||
path: from.path.concat([to]),
|
||||
};
|
||||
|
||||
this.init_state(state);
|
||||
}
|
||||
|
||||
step(): SimStepResult {
|
||||
if (this.accepted.length !== 0) return "accept";
|
||||
if (this.paths.length === 0) return "reject";
|
||||
|
||||
const paths = this.paths;
|
||||
this.paths = [];
|
||||
this.current_states.clear();
|
||||
|
||||
for (const from of paths) {
|
||||
const top = from.stack[from.stack.length - 1];
|
||||
|
||||
const letterMap = this.machine.transitions_components.get(from.state)?.get(top);
|
||||
if (!letterMap) {
|
||||
this.rejected.push(from);
|
||||
continue;
|
||||
}
|
||||
|
||||
// epsilon transitions
|
||||
const epsilon_transitions = letterMap.get(null) ?? [];
|
||||
for (const to of epsilon_transitions) {
|
||||
this.transition(from, to, false);
|
||||
}
|
||||
|
||||
if (from.position >= this.input.length) {
|
||||
if (epsilon_transitions.length == 0){
|
||||
this.rejected.push(from);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
// consuming transitions
|
||||
const ch = this.input.charAt(from.position);
|
||||
|
||||
const transitions = letterMap.get(ch) ?? [];
|
||||
for (const to of transitions) {
|
||||
this.transition(from, to, true);
|
||||
}
|
||||
if (epsilon_transitions.length == 0 && transitions.length == 0){
|
||||
this.rejected.push(from);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.accepted.length !== 0) return "accept";
|
||||
if (this.paths.length === 0) return "reject";
|
||||
return "pending";
|
||||
}
|
||||
}
|
||||
129
web/root/src/simulation/tm.ts
Normal file
129
web/root/src/simulation/tm.ts
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
import type {
|
||||
State,
|
||||
Symbol,
|
||||
Tm,
|
||||
TmTransTo
|
||||
} from "../automata.ts";
|
||||
import { SimStepResult } from "../simulation.ts";
|
||||
|
||||
|
||||
export type TmState = {
|
||||
readonly state: State;
|
||||
readonly tape: Symbol[];
|
||||
readonly head: number;
|
||||
|
||||
readonly accepted: boolean;
|
||||
readonly repr: string;
|
||||
|
||||
readonly path: readonly TmTransTo[];
|
||||
}
|
||||
|
||||
|
||||
type Initializer<T> = { -readonly [P in keyof T]?: T[P] | undefined };
|
||||
|
||||
export class TmSim {
|
||||
readonly machine: Tm;
|
||||
paths: TmState[] = [];
|
||||
readonly input: string;
|
||||
|
||||
current_states: Map<string, TmState[]> = new Map();
|
||||
accepted: TmState[] = [];
|
||||
rejected: TmState[] = [];
|
||||
|
||||
constructor(machine: Tm, input: string) {
|
||||
this.machine = machine;
|
||||
this.input = input;
|
||||
this.initial();
|
||||
}
|
||||
|
||||
private init_state(state: Initializer<TmState>) {
|
||||
state.repr = state.state + " [ " + this.machine.blank_symbol + " " + state.tape!.map((s, i, _) => i == state.head ? `[${s}]` : s).join(" ") + " " + this.machine.blank_symbol + " ]";
|
||||
|
||||
|
||||
const frozen = state as TmState;
|
||||
if (frozen.accepted) this.accepted.push(frozen);
|
||||
this.paths.push(frozen);
|
||||
if (!this.current_states.has(frozen.state)) {
|
||||
this.current_states.set(frozen.state, []);
|
||||
}
|
||||
this.current_states.get(frozen.state)!.push(frozen);
|
||||
}
|
||||
|
||||
private initial() {
|
||||
const state: Initializer<TmState> = {
|
||||
state: this.machine.initial_state,
|
||||
accepted: this.machine.final_states.has(this.machine.initial_state),
|
||||
tape: this.input.split(''),
|
||||
head: 0,
|
||||
|
||||
path: [],
|
||||
};
|
||||
|
||||
if (state.tape!.length == 0) state.tape!.push(this.machine.blank_symbol)
|
||||
|
||||
this.init_state(state);
|
||||
}
|
||||
|
||||
private transition(from: TmState, to: TmTransTo) {
|
||||
const state: Initializer<TmState> = {
|
||||
state: to.state,
|
||||
accepted: this.machine.final_states.has(to.state),
|
||||
|
||||
path: from.path.concat([to]),
|
||||
};
|
||||
|
||||
switch (to.direction) {
|
||||
case "_":
|
||||
state.tape = from.tape.slice();
|
||||
state.tape![from.head] = to.symbol;
|
||||
state.head = from.head;
|
||||
break;
|
||||
case "<":
|
||||
if (from.head == 0) {
|
||||
state.tape = from.tape.splice(0, 0, to.symbol);
|
||||
state.head = 0;
|
||||
} else {
|
||||
state.tape = from.tape.slice();
|
||||
state.tape![from.head] = to.symbol;
|
||||
state.head = from.head - 1;
|
||||
}
|
||||
break;
|
||||
case ">":
|
||||
state.head = from.head + 1;
|
||||
state.tape = from.tape.slice();
|
||||
state.tape![from.head] = to.symbol;
|
||||
if (state.head == from.tape.length) {
|
||||
state.tape!.push(this.machine.blank_symbol);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
this.init_state(state)
|
||||
}
|
||||
|
||||
step(): SimStepResult {
|
||||
if (this.accepted.length != 0) return "accept";
|
||||
if (this.paths.length == 0) return "reject";
|
||||
|
||||
const paths: TmState[] = this.paths;
|
||||
this.paths = [];
|
||||
this.current_states.clear();
|
||||
|
||||
for (const from of paths) {
|
||||
const symbol = from.tape[from.head];
|
||||
const transitions = this.machine.transitions_components.get(from.state)?.get(symbol) ?? [];
|
||||
if (transitions.length == 0) {
|
||||
this.rejected.push(from);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const to of transitions) {
|
||||
this.transition(from, to);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.accepted.length != 0) return "accept";
|
||||
if (this.paths.length == 0) return "reject";
|
||||
return "pending";
|
||||
}
|
||||
}
|
||||
|
|
@ -398,7 +398,7 @@ function renderNode({
|
|||
const lineH = 14;
|
||||
|
||||
let w = 0;
|
||||
for (const ln of paths) w = Math.max(w, ctx.measureText(ln.toString()).width);
|
||||
for (const ln of paths) w = Math.max(w, ctx.measureText(ln.repr).width);
|
||||
const boxW = w + padX * 2;
|
||||
const boxH = paths.length * lineH + padY * 2;
|
||||
|
||||
|
|
@ -415,7 +415,7 @@ function renderNode({
|
|||
ctx.textBaseline = "top";
|
||||
for (let i = 0; i < paths.length; i++) {
|
||||
ctx.fillStyle = paths[i].accepted ? t.current_node_border : t.fg_0;
|
||||
ctx.fillText(paths[i].toString(), x, by + padY + i * lineH);
|
||||
ctx.fillText(paths[i].repr, x, by + padY + i * lineH);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue